About the game:

This is a linear progression horror game. You play as a dishwasher in a small restaurant. Our small studio made this game in two months with a team of two people (with my colleague).

We wanted to start a 3D project that would show us the steps of creating a full game. We aimed to finish the game as soon as possible with maximum efficiency.

 (We used AI on some part of the game such as images and articles of newspaper and voice of a character.)

I was responsible for:

My colleague was responsible:

We both worked on game design aspects, mechanics and scenario.